A downloadable game

Don’t wanna read our cool intro? Skip it and play the game here!


Question: How many space colonists does it take to keep the human race from becoming extinct?

Answer: …well, probably more than we have.

The 13th Colony is a game about the last vestiges of humanity. Earth is toast, and you’re the Exploration Lieutenant for the very last Mission to Planet Kepler-22b.

Can you find the resources you need to keep the base from breaking down? Or at least… delay it?

Can you discover what happened to colonies 1-12?



Gather Resources to Keep Your Base Alive!

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Traverse the Alien Planet in Your Car!!

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Explore 3 Different Biomes!

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Discover All 12 (Other) Colonies!

Avoid Alien Monsters!

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Read Tons of Story!

Hang With a Big Cast of Characters!

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Randomly Generated Worlds - Non-Zero Replayability Value!


Although this is a jam game, all code, assets, and music were created from scratch (compo rules):

Code: bkelly

Art: kristinamay (in Pixaki)

Music: kristinamay (in Medley)

Writing: kristinamay + Fletcher (thanks for the help!)

Thanks a bundle for giving our game a try - we worked so hard on it and are excited to see what you all discover on Kepple-B!


There might be a few things we didn’t get a chance to finish or polish as much as we’d like. If you get a message on-screen that doesn’t totally make sense, that’s why. It’s definitely playable to the end (there are several different endings!), but any “TODO”s you see (hopefully you won’t!) are an artifact of our being quite ambitious with this game.


You can play the game here! It's hosted on github pages, not on Itch.

Rated 3.0 out of 5 stars
(1 total ratings)
TagsAliens, Exploration, Ludum Dare 50, Management, Sci-fi, Singleplayer
LinksLudum Dare


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I like the premise of the game and was intrigued enough by the mystery of the vanishing colonies to do a few runs, but so far haven't found more than three ruins before the game ends.

A couple of issues I'd like to point out:

  • Map generation is too random - the exploration maps often generate with entire sections containing ressources unreachable by the player. Also, you sometime spawn right on top of a monster.
  • Ressources too random - There's no way to tell what ressources a tile will contain and it's easy to get tons of some ressources, but almost none of others. Whether you can scratch together enough ressources or not is completely up to chance.
  • Scan is useless - you can easily see what kind of tiles are beneath the greyed out areas without using scan. If scanning provided more useful information, like what kind of ressources you might find or what the general direction is for the next ruin, there would actually be reason to use it.

Also some game-breaking bugs like your vehicle floating off towards the edge of the map and beyond and no longer being able to move the next day. But I don't want to rag on these issues on Ludum Dare title - still needs to be fixed at some point, if you want people to fully enjoy your game.

Hope I wasn't being too negative, I really like your game and see real potential there, but it still needs polish.

Please don't take this as a complaint about how bad your game is, but a expression of caring :)


i love the art style and the music. really cool game overall