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I like the premise of the game and was intrigued enough by the mystery of the vanishing colonies to do a few runs, but so far haven't found more than three ruins before the game ends.

A couple of issues I'd like to point out:

  • Map generation is too random - the exploration maps often generate with entire sections containing ressources unreachable by the player. Also, you sometime spawn right on top of a monster.
  • Ressources too random - There's no way to tell what ressources a tile will contain and it's easy to get tons of some ressources, but almost none of others. Whether you can scratch together enough ressources or not is completely up to chance.
  • Scan is useless - you can easily see what kind of tiles are beneath the greyed out areas without using scan. If scanning provided more useful information, like what kind of ressources you might find or what the general direction is for the next ruin, there would actually be reason to use it.

Also some game-breaking bugs like your vehicle floating off towards the edge of the map and beyond and no longer being able to move the next day. But I don't want to rag on these issues on Ludum Dare title - still needs to be fixed at some point, if you want people to fully enjoy your game.

Hope I wasn't being too negative, I really like your game and see real potential there, but it still needs polish.

Please don't take this as a complaint about how bad your game is, but a expression of caring :)