Which Floor, Please?
"Which Floor, Please?"
In this game, you play the role of an elevator operator (or, in the case of a single player game, TWO elevator operators simultaneously) trying to get the residents of your apartment complex to their destinations as quickly as possible. Pick 'em up, drop 'em off, score lots of points!
Credits
All art and code by me, kristinamay!
Music credits
Trashpasser blue jazz by Stefan Kartenberg (c) copyright 2021 Licensed under a Creative Commons Attribution Noncommercial (3.0) license. http://dig.ccmixter.org/files/JeffSpeed68/63189 Ft: Martijn de Boer (NiGiD) (NiGiD)
SFX credits
elevator motion by Nicolas4677 - "Elevator Moving"
elevator opening and closing by Alberta96 - "Elevator" (sounds trimmed to fit game)
elevator ding by NachtmahrTV - "Elevator Bell" (ending trimmed)
Thanks to Matt for playtesting, as always. :-)
Status | Prototype |
Platforms | HTML5, Windows, macOS |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Kristina |
Genre | Simulation |
Made with | LÖVE |
Tags | Arcade, LÖVE, Multiplayer, Pixel Art, Short |
Average session | A few seconds |
Multiplayer | Local multiplayer |
Player count | 1 - 2 |
Comments
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Love this game, I've played with a few of my friends and my sister and we've all really enjoyed it!! :)
Awesome game! Love the art too.
I got 24,108 and moved 64 people. That's such a fun game, would probably be less stressful with 2 people though, hahaha. It's a good stressful :) I wish the elevator doors opened automatically when they reach their floor. I found myself moving 1 elevator to a floor and then moving the other one, only to realize the 1st elevator is still sitting there with everyone inside waiting. Overall, this is an excellent game, so much fun, and amazing how you do all the code and art yourself! It's not easy
Its fun enough, but theres no real time pressure
since customers dont really care how long you take, you can just take your time, a simple leave timer would make it much more stressful and fun
They do actually care - if you are slow they turn red and you get fewer points for transporting them. They don't leave because, like, they still need to get where they're going. Thanks for playing!
Edit to add: I considered having a "ugh I'm taking the stairs" mechanic but I didn't have time to implement it!